|Head of State|
|Head of Government|
|De-Facto Leader (if Applicable)|
|Composite Races|| Various
|Conflicts Involved In||Shadow War|
The Klingons are a humanoid warrior species that originated from the planet Qo'nos (pronounced Kronos). One of the major powers of the federations galaxy, the Klingons were a proud, tradition-bound people who valued honor and combat. The aggressive Klingon culture had made them an interstellar military power to be respected and feared. Klingons believed that they had the instinctive ability to look an opponent in the eye and see any intent to kill.
History and politicsEdit
Because of their aggressive outlook, the Klingons generally had poor relations with other races after they began to move out into space. Because the worlds of the Klingon Empire were resource-poor, the Klingons developed an intense belief in the need for expansion and conquest in order to survive. The Klingons' relationship with Humans and the federation was rocky at best. Following the disastrous first contact between Klingons and Humans, tense rivalries and unavoidable conflicts often developed between the two races. The Klingon relationship with the Romulan people was also extremely unstable. A short-lived alliance and technology alliance not withstanding, the Romulan were typically regarded by the Klingons as a "blood enemy" since at least the 23rd Centuary. Sporadic Romulan attacks against Klingon Colonies and interference in Klingon affairs continued to sour relationships between the two peoples (at least until both factions joined the Coalition, where they were 'forced' to get along).
Klingons were amongst the most powerful and most friendly members of the Coalition that accepted Hellcat Squadran. They have also accepted the Dalmascans, because of their similar notions of Honor, especially those of the Dalmascan's leader.
Klingon society was extremely complex. Before its decline in the mid 22nd century and again in late 23rd century Klingon society was based on a feudal system organized around traditional Great Houses of noble lineage, to which various parts of the population owed fealty. The Great Houses are traditionally represented in the Klingon High Council, which is led by a Chancellor.
The decline of Klingon culture is demonstrated in the acts of the Klingons themselves. They stopped caring about their weapons to the point that they let them rust and even stopped caring for true honor. Sometime after the augment virus took hold of the Klingon Empire a new regime took control turning the Empire into a fascist state that kept tabs on all who served. The old ways returned in the latter 23rd and early 24th centuries respectively.
Klingon society functioned through a system of family reputation and honor. Tradition was an integral part of their lives and breaking from observances was considered a grievous insult to society, an insult that is not forgotten easily. An offense usually brought shame to the offender's name for several generations. The highest shame was discommendation, an action by the High Council to officially strip a Klingon of his personal or family honor. Bloodlines and relations were also taken very seriously by any "true" Klingon. Lines comprise more than mere family members.
An integral part of tradition was the various rituals that mark milestones in a Klingon's life or the history of the Empire. Most notable of the rites was the Rite of sucession, which a future leader of the Empire must complete with a valid Arbiter of Succession overseeing the proceedings. Before the Rite can begin, there was another elaborate ceremony needed to confirm the death of the previous leader. Individual Klingon warriors were expected to go through the Rite of Ascension to be recognized as a full adult. If the house that an individual Klingon belongs to is dissolved or falls into dishonor, he can be adopted into another house through the R'uustai or alternative ceremonies that symbolically mark the joining of kinship and allegiance.
Klingons were extremely territorial. According to the first known Klingon linguist, there was no such thing as an "insignificant corner of Klingon space".
Religion and traditionEdit
Ritual was a very important element in Klingon society. While the Klingons were not a religious people as such, they did believe that deities existed at one time. However, Klingon warriors supposedly slew their gods as they were considered to be more trouble than they were worth. They believed that once a Klingon died, the spirit exited the body, leaving behind a worthless shell to be disposed of.
The Klingon afterlife was supposedly divided into two branches. The dishonored were taken to Grethor aboard the Barge of the dead, a vessel captained by Kortar, the first Klingon. Kortar was supposedly the one who had originally killed the gods who created him and was condemned to ferry the dishonored to Gre'thor as a punishment. Once in Gre'thor, the dishonored were watched over by Fek'Ohr, a vaguely Klingon-esque figure. While it may be tempting to view Fek'lhr as the Klingon equivalent of the Human devil, according to Kang, the Klingons have no devil.
Those who die honorably supposedly went to Sto-vo-kor, where Kahless was said to await them. However, should a noble warrior die in a manner that might not merit a place in Sto-vo-kor, such as being assassinated in a surprise attack, he may still earn a place if others dedicate a great battle to his name, thus showing that he has earned respect among the living.
Klingon rituals included the R'uustai, a bonding ceremony which joined two people together in a relationship similar to brotherhood. Klingon tradition holds that "the son of a Klingon is a man the day he can first hold a blade."
If a Klingon warrior struck another Klingon with the back of his hand, it was interpreted as a challenge to the death. Klingon warriors spoke proudly to each other; they did not whisper or keep their distance. Standing far away or whispering were considered insults in Klingon society.
When going into battle, Klingon warriors often sang the traditional warriors' anthem which was essentially an invocation to Kahless and a pledge to win a good death in battle.