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This page contains content derived from the Galactic Crucibles Wiki. It has been used with permission, and the original page can be found here: Guide:Godmodding

Godmodding is the act of creating an utterly invincible character for the sole purpose of defeating everyone else. It is highly frowned upon in the writing community. Not only does it make other writers frustrated, but it also breaches the audience's willing suspension of disbelief.

Introduction[]

The reason why godmodding is not allowed is simple: it's not interesting. Having a god-like character participate in a battle against ordinary mortals is like sending a steamroller to crush an ant. Battle scenes can only gain suspense when both sides have an equal chance of winning. In other words, you should avoid making other users' characters look like complete fools of themselves while portraying yours as superior.

Strengths and weaknesses[]

As a rule of thumb, we discourage the creation of ultra powerful characters that are above the level of gods. Not only does it qualify as overpowered, but inexperienced users will often portray them as thinned out and trite, essentially evoking the message that "My character is better than yours". These are characters are not only poorly designed in power levels, but will almost always reflect the personality of a Mary Sue. Before participating in an RP or story, you should define your own character's abilities very clearly. It is alright to retcon your character later as you see fit, but do not make up your abilities during the middle of an RP to simply defeat the other players' characters.

All characters have weaknesses regardless of how powerful they are. The strengths must balance out the weaknesses. What is your character's kryptonite? A few examples are as follows: Characters that are good at sneaking tend to be more vulnerable in the open battlefield. Characters that are immortal can be killed by a certain substance.

The general rule is that the more powerful a character is, the more dangerous their vulnerability is to them.

Abilities[]

It is alright to have your character have spectacular abilities that seem almost god-like, but these abilities, too, must have limits and drawback. Energy CANNOT be created from nothingness since it violates the law of equivalent exchange. IF you create an original character, do not simply imitate an existing one.

Armies[]

Sometimes, instead of characters battling, we have civilizations battling it out. The same rules apply to characters as they do to civilizations. What are their strengths and weaknesses?

Also, you must clearly define your civilization's arsenal. One man cannot defeat an entire army, and civilizations cannot obtain resources from seemingly nowhere. Just remember that battles where both sides have an equal chance of winning are the most interesting.

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